Elemental Burst (Su): A monk with this ability can spend 4 ki points to unleash a gout of energy in a 30-foot cone. A monks attacks can be with fists, elbows, knees, and feet. She must select one type of energy: acid, cold, electricity, or fire. Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. Diamond Resilience (Ex): By spending 1 ki point as a swift action, the monk gains DR 2/. play a monk: because you want to hit things with your bare hands/feet/etc. Fortitude saves are also important for at high levels unless you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk Unarmed Strike Damage by Size and Level. Flurry of blows is now much simpler to use in play. It follows the same progression as a fighter maximizing the A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. Monk (Unchained) Source Pathfinder Unchained pg. two-weapon fighting feats, but you have no off-hand attacks. versatility and utility to the Monks Flurry of Blows, allowing you to add A monk must be at least 7th level before selecting this ki power. depend on Wisdom. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. Creatures within the cone take 20d6 points of damage of the same type as the monk's elemental fury ki power. The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points. great, but a bonus against enchantments and compulsions can save you from some Unless otherwise noted, a monk cannot select an individual ki power more than once. point in your Ki Pool. 20th - Unchained Monk Synopsis: This build heavily focuses on dealing nonlethal damage to enemies, and does run into the weakness of fighting against enemies immune to nonlethal damage. Level Feats / Bonus Feats / Class Ability Selections. Each alternate class feature replaces a specific class feature from its parent class. Throat Crush: The monk gives a sharp blow to a foes throat, hampering its ability to speak for 1 round as if it had the caster croak spellblight. Second, Amulets of Mighty fists will stack with your weapon enhancement to make your weapon more potent. At 4th level, the monk can choose to make the target fatigued. class which had no discernable positive effect on the game. Foot Stomp: The monk stomps on a foes foot, preventing the opponent from escaping. A monks unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Any such penalties that he has already taken, however, remain in place. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it can still be affected by another one at a later time. The attack made after the movement must be a kick. This DR lasts for 1 minute. Monk.25 Point Buy20 Point BuyElite ArrrayStr:17Dex:13Con:14Int:8Wis:16Cha:7Str:17Dex:13Con:14Int:8Wis:14Cha:7Str:15Dex:13Con:12Int:10Wis:14Cha:8. Str: As a melee character, strength is the This also increases the importance of damage enhancements on your weapon because you get a large number of low-damage attacks. This movement does not provoke an attack of opportunity. The creature is not knocked prone by this movement. Home of the Pathfinder and Starfinder RPGs. unarmed strike damage is heavily size-based, so you want to do everything you Apply this benefit before doubling the range increment with the Far Shot feat. This ability affects only the monk and cannot be used to make other creatures ethereal. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. combat characters. New Pages | Recent Changes | Privacy Policy. support a limited subset of Pathfinders rules content. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. is nice, but rarely useful. Monks can use a single weapon for flurry of blows, which removes the need for double weapons or two-weapon fighting. The Monks biggest class features were incompatible. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. Physical and mental perfectionthat is the life goal of every monk. If the check is successful, the foe is knocked 10 feet directly away from the monk. A monk must be at least 8th level and have the high jump ki power before selecting this ki power. As long as he has at least 1 point in his ki pool, he can make a ki strike. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. Flurry used to give a weird temporary-TWF, meaning a monk gained no benefits from taking those feats. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table 12. But though some masters would lead their students to think otherwise, the path toward the perfect self isnt set. At 4th level and every 2 levels thereafter, a monk can select one ki power. A monk must be at least 10th level before selecting this ki power. Using this ability is a move action that consumes 2 points from his ki pool. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. especially great for the high level style feats, since many of the This table is taken from the 3.5 rules. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most. A monks unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. absolutely compensate for the Unchained Monks low Will saves. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. This distance increases by 10 feet for every 5 by which the check exceeds the foes CMD, to a maximum distance equal to the monks fast movement bonus. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. alternate freely between weapons and unarmed strikes, and you can substitute these boosts can make or break your monk. However, it just gets boring always putting leadership down in the 7th level spot. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. Unlike traditional Pathfinder monks, martial artists can be of any alignment and are in many ways less "flashy" than their counterparts. For the unchained monk, this ability is gained at 4th level. We support a limited subset of Pathfinders rules content. So we'll likely see the "weaker" classes get buffed versions, the more awkward ones might get some simplified or streamlined rulings, and I imagine there will be some text added to make older . Updated Rage Powers: Many Rage Powers have gotten an update, including the addition of . He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. Once activated, this ability lasts for 1 minute. Like all other pre-unchained archetypes, Hamatulatsu Master is not able to be taken by an unchained monk per RAW. The monk must attack with a head-butt to use this style strike. Some ki powers require the monk to be of a specific level or higher before they can be chosen. If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). Thereafter, the monk can try to slay the victim at any time within a number of days equal to his monk level. It's a shame. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. Monks cant use armor, so I recommend getting someone in your party to cast Mage Armor on you. This bonus damage is not multiplied on a critical hit. This means that a monk can make unarmed strikes with his hands full. Elemental Fury (Su): A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. With the exception of Contagion spell, you If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. customizing your Monk. At level A character cant select an alternative capstone if she has previously traded away her class capstone via an archetype. A flowing monk can use this ability once per day per monk level, but no more than once per round. The monk can activate this ability and the formless mastery ki power with the same immediate action for a total cost of 3 ki points. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. Unbalancing Counter (Ex) A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power. This movement may be between attacks. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. boost your AC. Its important to note that your I personally believe that the Ascetic Style/ Ascetic Form path is optimal. fatigued (-2 to CMD due to reduced str and flurry. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. Flurry of Blows gives less bonus attacks. Ki Guardian (Su): As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. 12, your fists are greatswords. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk Unchained. Insightful Wisdom (Su): A monk with this ability can spend 2 ki points as an immediate action to give another ally within 30 feet just the right word of advice to prevent disaster. A monk must be at least 18th level and must possess the elemental fury ki power before selecting this ki power. You can also deal nonlethal damage without Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be. The Unchained Barbarian has some shiny new abilities added or reworked from the vanilla Barbarian. This bonus does not stack with itself. The attack made after the movement must be a kick. This trip attempt does not provoke an attack of opportunity. The monk must attack with a fist to use this style strike. Using this ability is a standard action that costs 4 ki points, and the monk must announce his intent to use this ability (and spend the ki points) before making the attack roll. Defensive Spin: The monk spins about, confounding his foe. If you use the Enforcer feat, Elbow Smash becomes a good 6th 14 Physical and mental perfectionthat is the life goal of every monk. Whenever the monk activates his feather balance ki power, he can also ignore all difficult terrain. Extra vision abilities are always nice. Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. The monk must attack with a kick to use this style strike. This strike does not work against foes that cannot be tripped. At 12th level, he can make the target staggered for 1d6+1 rounds. When he uses this ability, he takes no damage from the fall (as if using feather fall), but he must be adjacent to a wall for the length of the fall (although this can be used to reduce the damage from a fall if only part of it is adjacent to a wall). A monk gains additional powers that consume points from his ki pool as he gains levels. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Monks are not proficient with any armor or shields. monks most important ability. Brawlers were especially insulting since they dropped all of the Monks problems but kept their unarmed combat. Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. This strike does not work against foes that cannot be tripped. In addition, he always counts as having a running start when attempting Acrobatics checks to jump. This means that a monk can make unarmed strikes with his hands full. The monk makes his attack against the foes flat-footed AC. additional items and AC improvements. Improved Evasion (Ex): At 9th level, a monk's evasion ability improves. Ki Visions (Su): A monk with this ability often sees visions of spirits or hears the voice of his departed mentor in his dreams. By spending 2 points from his ki pool, he can heal an amount of damage equal to 1d8 + his monk level. paralyzed (lol). At 19th level, the unchained monk also gains the ability to roll twice and take the higher result for Will saves. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. Tongue of the Sun and Moon (Ex): You can talk Flawless Mind: At 19th level, a monk gains total control over his mental faculties. 19): The monk leaps through the air to strike a foe with a kick. Style Strike (Ex): At 5th level, a monk can learn one type of style strike. Through mediation and discipline, and sometimes by way of secrets passed down for generations within a monastery, a monk progresses toward his perfect selfalong the way turning his body into an astonishing fighting machine. All of the following are class features of the monk. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. Amulet of Mighty Fists. A whole host of new options allow Monks to function as a Defender in addition to their existing abilities as a Striker, bringing them at least up to the capabilities of a Fighter. Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. Spin Kick: The monk spins about, delivering a kick his foe did not expect. Saves: Good Fortitude and Reflex saves. With 4+ skill points and low intelligence, you will need to pick your skills carefully. First, there are no prerequisite feats for Ascetic Style. 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